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	<title>Fix By Proximity</title>
	<atom:link href="http://fixbyproximity.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://fixbyproximity.com</link>
	<description>A Game Development Site</description>
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		<item>
		<title>User Submission: Side Shootah!</title>
		<link>http://fixbyproximity.com/2012/02/user-submission-side-shootah/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=user-submission-side-shootah</link>
		<comments>http://fixbyproximity.com/2012/02/user-submission-side-shootah/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 16:32:00 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[2D Game Dev]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[User Submission]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/?p=734</guid>
		<description><![CDATA[Here is an adaptation of our Side Shooter game (2D Development Course) done by Jacob Kelogg and Christian Kegley from the U.S. This game is cool because it is fully outfitted with custom graphics and music (not to mention a cool menu system). Good job Jacob! The full source can be found here. The installer [...]]]></description>
			<content:encoded><![CDATA[<p>Here is an adaptation of our Side Shooter game (2D Development Course) done by Jacob Kelogg and Christian Kegley from the U.S. This game is cool because it is fully outfitted with custom graphics and music (not to mention a cool menu system). Good job Jacob!</p>
<p><a href="http://fixbyproximity.com/wp-content/uploads/2012/02/SideShootah1.jpg"><img class="aligncenter size-full wp-image-735" title="SideShootah1" src="http://fixbyproximity.com/wp-content/uploads/2012/02/SideShootah1.jpg" alt="" width="1002" height="601" /></a></p>
<p style="text-align: center;"><a href="http://fixbyproximity.com/wp-content/uploads/2012/02/SideShootah2.jpg"><img class="aligncenter size-full wp-image-736" title="SideShootah2" src="http://fixbyproximity.com/wp-content/uploads/2012/02/SideShootah2.jpg" alt="" width="999" height="601" /></a></p>
<p><a href="http://fixbyproximity.com/wp-content/uploads/2012/02/SideShootah3.jpg"><img class="aligncenter size-full wp-image-737" title="SideShootah3" src="http://fixbyproximity.com/wp-content/uploads/2012/02/SideShootah3.jpg" alt="" width="1000" height="602" /></a></p>
<p>The full source can be <a href="http://dl.dropbox.com/u/6116499/Game%20source%2C%20Art%20and%20Sound.zip">found here</a>.</p>
<p>The installer for the game can be <a href="http://adf.ly/5SzPv">found here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://fixbyproximity.com/2012/02/user-submission-side-shootah/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Send Me to GDC!</title>
		<link>http://fixbyproximity.com/2012/02/send-gdc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=send-gdc</link>
		<comments>http://fixbyproximity.com/2012/02/send-gdc/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 21:53:49 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/?p=721</guid>
		<description><![CDATA[UPDATE: We are almost there! 8 days to go and less than $1,000 to raise! Thank you so much for those that contributed so far. I come before you today to ask a giant favor. For many years, it has been a great desire of mine to attend Game Developer’s Conference (GDC). Game Developer’s Conference [...]]]></description>
			<content:encoded><![CDATA[<p>UPDATE: We are almost there! 8 days to go and less than $1,000 to raise! Thank you so much for those that contributed so far.</p>
<p>I come before you today to ask a <strong>giant</strong> favor. For many years, it has been a great desire of mine to attend Game Developer’s Conference (GDC).</p>
<p>Game Developer’s Conference is a huge gathering of game developer’s from around the world. Every year they meet and exchange top secret industry… stuff. More importantly for me, GDC has the Game Educator’s Summit. This is a part of GDC where educators gather around and share best practices for creating and sharing materials with students. This is incredibly important for people like me who teach video game development, and who needs to stay on top of the ever evolving technology.</p>
<p>For GDC 2012, I was approved by my place of employment to go as professional development. That has since fallen through, and I am now not able to secure funding to go. So now I am turning to you. It was never my intention to ask for money directly, but desperate times call for desperate measures. Here is the breakdown:</p>
<p>I need to secure $2,500 AT MOST to go. I currently get 1,500 people visiting my site <strong>per day</strong>. If I can get 250 people to donate $10 (or more) in 14 days, I will be able to attend GDC this year. This would mean the world to me. Now, I understand that this is asking a lot from people I have never met, but here is what I am willing (able) to give in return</p>
<ul>
<li>Continued work and support of my 2D Game Development and OOP Game Development courses (will do that anyway)</li>
<li>The continued effort on my next 3D Game Development Course (will do that anyway, as a matter of fact, work has started on it)</li>
<li>*if it is legal* I will audio record the sessions I go to and make them available here for you to listen to (write ups as well as time permits)</li>
<li>A forum (if it is desired) for everyone to share ideas and help each other with the various materials in game development</li>
<li>Willingness to help with any side projects you all are working on (I do that already, many of you have experienced first-hand)</li>
<li>My eternal gratitude.</li>
</ul>
<p>I cannot overstate how awesome this would be for me. I am even willing to negotiate services for larger donations (nothing illegal or immoral, I know you all too well). All you need to do is click on the provided donate button. I will keep a daily update so that you all can see the progress. Also, if I end up not raising enough and not going as a result, I will refund any money that was donated (unless you specify not to at the time of donation).</p>
<p>You all are my only hope; please help make this a reality for me. Either way, stay tuned for some updates.  I have quite a bit of material to get posted here.</p>
<p>&nbsp;</p>
<p><a href="http://fundly.com/fixbyproximity">To Donate, go to my Donation site Here!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://fixbyproximity.com/2012/02/send-gdc/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Tired</title>
		<link>http://fixbyproximity.com/2012/01/tired/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tired</link>
		<comments>http://fixbyproximity.com/2012/01/tired/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 13:53:29 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/?p=717</guid>
		<description><![CDATA[Global Game Jam was awesome. I am just posting here to let everyone know that I will be responding to comments and emails, but I have to get caught up at work first. Soon I will be posting the spectrum source code and talking a bit more about it.]]></description>
			<content:encoded><![CDATA[<p>Global Game Jam was awesome. I am just posting here to let everyone know that I will be responding to comments and emails, but I have to get caught up at work first. Soon I will be posting the spectrum source code and talking a bit more about it.</p>
]]></content:encoded>
			<wfw:commentRss>http://fixbyproximity.com/2012/01/tired/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Global Game Jam</title>
		<link>http://fixbyproximity.com/2012/01/global-game-jam/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=global-game-jam</link>
		<comments>http://fixbyproximity.com/2012/01/global-game-jam/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 14:40:36 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/?p=714</guid>
		<description><![CDATA[Hello Everyone, I am at Global Game Jam 2012. So far, pretty crazy. Apparently there are 10,000+ people and 45 nations participating in this (making it the largest game dev event in history). My team&#8217;s project is coming along nicely, and I figured I would drop a little teaser title here: Well, back to work. [...]]]></description>
			<content:encoded><![CDATA[<p>Hello Everyone, I am at Global Game Jam 2012. So far, pretty crazy. Apparently there are 10,000+ people and 45 nations participating in this (making it the largest game dev event in history).</p>
<p>My team&#8217;s project is coming along nicely, and I figured I would drop a little teaser title here:</p>
<p><a href="http://fixbyproximity.com/wp-content/uploads/2012/01/Spectrum.jpg"><img class="aligncenter size-medium wp-image-715" title="SpectrumTitle" src="http://fixbyproximity.com/wp-content/uploads/2012/01/Spectrum-300x168.jpg" alt="" width="300" height="168" /></a>Well, back to work. Enjoy!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Installing the Kinect For Use With Unity in Windows</title>
		<link>http://fixbyproximity.com/2012/01/installing-kinect-unity-windows/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=installing-kinect-unity-windows</link>
		<comments>http://fixbyproximity.com/2012/01/installing-kinect-unity-windows/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 05:33:32 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Tip]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/?p=710</guid>
		<description><![CDATA[Hello everyone. Just a short video to walk you through installing and configuring the Microsoft Kinect. This video will get the Kinect working with the Unity Game Engine in Windows 7 (and maybe earlier, but that is untested). &#160; Links: http://unity3d.com/unity/download/ http://zigfu.com Installing the Kinect on Linux or Mac? Look here: http://www.nightmarekitty.com/2011/10/28/unity-and-kinect-tutorial/]]></description>
			<content:encoded><![CDATA[<p>Hello everyone. Just a short video to walk you through installing and configuring the Microsoft Kinect. This video will get the Kinect working with the Unity Game Engine in Windows 7 (and maybe earlier, but that is untested).</p>
<p>&nbsp;</p>
<p><center><iframe src="http://www.youtube.com/embed/AzXayEC2Ox0" frameborder="0" width="560" height="315"></iframe></center>Links:</p>
<p>http://unity3d.com/unity/download/</p>
<p>http://zigfu.com</p>
<p>Installing the Kinect on Linux or Mac? Look here: http://www.nightmarekitty.com/2011/10/28/unity-and-kinect-tutorial/</p>
]]></content:encoded>
			<wfw:commentRss>http://fixbyproximity.com/2012/01/installing-kinect-unity-windows/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 8</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-8</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:41:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 8. This video will conclude the series by adding sounds, [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/toXuUe7ta4c" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 8. This video will conclude the series by adding sounds, states, and screens to our game. Thanks for watching!</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 7</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-7</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:40:20 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 7. In this video we develop our Explosion and Background [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/km24cUYaplA" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 7. In this video we develop our Explosion and Background classes</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 6</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-6</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:38:51 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 6. In this video we look at using pointers to [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/AQuevhVKru8" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 6. In this video we look at using pointers to functions to create a callback system for updating our game.</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 5</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-5</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:37:31 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 5. In this video we develop and plug in our [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/ByeiNw1zAro" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 5. In this video we develop and plug in our Comet and Bullet classes</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Object Oriented Game Development &#8211; Part 4</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-4</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:34:47 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 4. In this video we bring our SpaceShip and GameObject [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/3CjHgieZFsQ" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 4. In this video we bring our SpaceShip and GameObject into main. We &#8220;install&#8221; our objects list which will act as a manager for all of our game entities.</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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