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	<title>Fix By Proximity</title>
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	<link>http://fixbyproximity.com</link>
	<description>A Game Development Site</description>
	<lastBuildDate>Sat, 28 Jan 2012 14:40:36 +0000</lastBuildDate>
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		<item>
		<title>Global Game Jam</title>
		<link>http://fixbyproximity.com/2012/01/global-game-jam/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=global-game-jam</link>
		<comments>http://fixbyproximity.com/2012/01/global-game-jam/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 14:40:36 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/?p=714</guid>
		<description><![CDATA[Hello Everyone, I am at Global Game Jam 2012. So far, pretty crazy. Apparently there are 10,000+ people and 45 nations participating in this (making it the largest game dev event in history). My team&#8217;s project is coming along nicely, and I figured I would drop a little teaser title here: Well, back to work. [...]]]></description>
			<content:encoded><![CDATA[<p>Hello Everyone, I am at Global Game Jam 2012. So far, pretty crazy. Apparently there are 10,000+ people and 45 nations participating in this (making it the largest game dev event in history).</p>
<p>My team&#8217;s project is coming along nicely, and I figured I would drop a little teaser title here:</p>
<p><a href="http://fixbyproximity.com/wp-content/uploads/2012/01/Spectrum.jpg"><img class="aligncenter size-medium wp-image-715" title="SpectrumTitle" src="http://fixbyproximity.com/wp-content/uploads/2012/01/Spectrum-300x168.jpg" alt="" width="300" height="168" /></a>Well, back to work. Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://fixbyproximity.com/2012/01/global-game-jam/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Installing the Kinect For Use With Unity in Windows</title>
		<link>http://fixbyproximity.com/2012/01/installing-kinect-unity-windows/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=installing-kinect-unity-windows</link>
		<comments>http://fixbyproximity.com/2012/01/installing-kinect-unity-windows/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 05:33:32 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Tip]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/?p=710</guid>
		<description><![CDATA[Hello everyone. Just a short video to walk you through installing and configuring the Microsoft Kinect. This video will get the Kinect working with the Unity Game Engine in Windows 7 (and maybe earlier, but that is untested). &#160; Links: http://unity3d.com/unity/download/ http://zigfu.com Installing the Kinect on Linux or Mac? Look here: http://www.nightmarekitty.com/2011/10/28/unity-and-kinect-tutorial/]]></description>
			<content:encoded><![CDATA[<p>Hello everyone. Just a short video to walk you through installing and configuring the Microsoft Kinect. This video will get the Kinect working with the Unity Game Engine in Windows 7 (and maybe earlier, but that is untested).</p>
<p>&nbsp;</p>
<p><center><iframe src="http://www.youtube.com/embed/AzXayEC2Ox0" frameborder="0" width="560" height="315"></iframe></center>Links:</p>
<p>http://unity3d.com/unity/download/</p>
<p>http://zigfu.com</p>
<p>Installing the Kinect on Linux or Mac? Look here: http://www.nightmarekitty.com/2011/10/28/unity-and-kinect-tutorial/</p>
]]></content:encoded>
			<wfw:commentRss>http://fixbyproximity.com/2012/01/installing-kinect-unity-windows/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 8</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-8</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:41:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 8. This video will conclude the series by adding sounds, [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/toXuUe7ta4c" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 8. This video will conclude the series by adding sounds, states, and screens to our game. Thanks for watching!</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 7</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-7</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:40:20 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 7. In this video we develop our Explosion and Background [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/km24cUYaplA" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 7. In this video we develop our Explosion and Background classes</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 6</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-6</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:38:51 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 6. In this video we look at using pointers to [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/AQuevhVKru8" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 6. In this video we look at using pointers to functions to create a callback system for updating our game.</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 5</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-5</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:37:31 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 5. In this video we develop and plug in our [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/ByeiNw1zAro" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 5. In this video we develop and plug in our Comet and Bullet classes</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 4</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-4</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:34:47 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 4. In this video we bring our SpaceShip and GameObject [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/3CjHgieZFsQ" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 4. In this video we bring our SpaceShip and GameObject into main. We &#8220;install&#8221; our objects list which will act as a manager for all of our game entities.</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 3</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-3</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:33:06 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 3. In this video we develop our SpaceShip child class. [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/Oj9m6UwCWbU" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 3. In this video we develop our SpaceShip child class. This class dictates much of the game logic and is the main entity controllable by the player</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 2</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-2</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:31:27 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 2. In this video we develop our GameObject base class. [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/aIrC86V2zpw" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 2. In this video we develop our GameObject base class. This code will act as the base of every other object in our game</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Object Oriented Game Development &#8211; Part 1</title>
		<link>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-oriented-game-development-part-1</link>
		<comments>http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:26:43 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[OOP Game Dev]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/</guid>
		<description><![CDATA[This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site. Welcome to part 1. In this video we prepare our shell code and [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.</em></p>
<p><center><iframe src="http://www.youtube.com/embed/N5tZ5YFcaoc" frameborder="0" width="560" height="315"></iframe></center>Welcome to part 1. In this video we prepare our shell code and get it ready for our new OOP structure</p>
<p>Full Game Source <a href="http://dl.dropbox.com/u/6116499/Side%20Shooter.zip">Here</a><br />
<strong></strong></p>
<p><strong>Videos in the Series:</strong></p>
<ul>
<li><a title="Object Oriented Game Development – Intro" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-intro/">Object Oriented Game Development &#8211; Intro</a></li>
<li><a title="Object Oriented Game Development – Part 1" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-1/">Object Oriented Game Development &#8211; Part 1</a></li>
<li><a title="Object Oriented Game Development – Part 2" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-2/">Object Oriented Game Development &#8211; Part 2</a></li>
<li><a title="Object Oriented Game Development – Part 3" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-3/">Object Oriented Game Development &#8211; Part 3</a></li>
<li><a title="Object Oriented Game Development – Part 4" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-4/">Object Oriented Game Development &#8211; Part 4</a></li>
<li><a title="Object Oriented Game Development – Part 5" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-5/">Object Oriented Game Development &#8211; Part 5</a></li>
<li><a title="Object Oriented Game Development – Part 6" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-6/">Object Oriented Game Development &#8211; Part 6</a></li>
<li><a title="Object Oriented Game Development – Part 7" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-7/">Object Oriented Game Development &#8211; Part 7</a></li>
<li><a title="Object Oriented Game Development – Part 8" href="http://fixbyproximity.com/2012/01/object-oriented-game-development-part-8/">Object Oriented Game Development &#8211; Part 8</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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