Global Game Jam

January 28, 2012 in Uncategorized

Hello Everyone, I am at Global Game Jam 2012. So far, pretty crazy. Apparently there are 10,000+ people and 45 nations participating in this (making it the largest game dev event in history).

My team’s project is coming along nicely, and I figured I would drop a little teaser title here:

Well, back to work. Enjoy!

Installing the Kinect For Use With Unity in Windows

January 26, 2012 in Game Dev, Tip, Tutorial, Unity3D

Hello everyone. Just a short video to walk you through installing and configuring the Microsoft Kinect. This video will get the Kinect working with the Unity Game Engine in Windows 7 (and maybe earlier, but that is untested).

 

Links:

http://unity3d.com/unity/download/

http://zigfu.com

Installing the Kinect on Linux or Mac? Look here: http://www.nightmarekitty.com/2011/10/28/unity-and-kinect-tutorial/

Object Oriented Game Development – Part 8

January 17, 2012 in C++, Code, Game Dev, OOP Game Dev, Projects, Tutorial

This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.

Welcome to part 8. This video will conclude the series by adding sounds, states, and screens to our game. Thanks for watching!

Full Game Source Here

Videos in the Series:

 

Object Oriented Game Development – Part 7

January 17, 2012 in C++, Code, Game Dev, OOP Game Dev, Projects, Tutorial

This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.

Welcome to part 7. In this video we develop our Explosion and Background classes

Full Game Source Here

Videos in the Series:

 

Object Oriented Game Development – Part 6

January 17, 2012 in C++, Code, Game Dev, OOP Game Dev, Projects, Tutorial

This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.

Welcome to part 6. In this video we look at using pointers to functions to create a callback system for updating our game.

Full Game Source Here

Videos in the Series: