2D Game Dev – Part 10.2: Playing Effects

This post is a portion of Part 10 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

This is just a short video covering the use of sound effects inside a game loop. This gets greatly expanded upon in the next video.

Full source can be found here.

Posted in 2D Game Dev, Allegro, C++, Code, Game Dev, Tutorial

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