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2D Game Dev – Part 4.2: Putting the Timing Together |

This post is a portion of Part 4 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

Concluding Part 4, this video goes over putting together what we have worked with up to this point. In Part 5, we will be taking Parts 1-4 and putting them together in our first game. Don’t miss it!

Source code can be found here.

Notice that the source code is slightly different from the video? Here is why.