This post is a portion of Part 6 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.
- 6.0 – Bitmaps
- 6.1 – Creating Bitmaps
- 6.2 – Loading Premade Bitmaps
- 6.3 – Rotating, Scaling, Tinting Bitmaps
In the first video of Part 6, we are looking at how to create bitmaps inside of our program.
Full source can be found here.
Notice that the source code is slightly different from the video? Here is why.