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This post is a portion of Part 6 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

As a follow up to the previous video, we now look at how to load premade bitmaps into Allegro 5.

Full source can be found here.