2D Game Dev – Part 6.2: Loading Premade Bitmaps

This post is a portion of Part 6 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

As a follow up to the previous video, we now look at how to load premade bitmaps into Allegro 5.

Full source can be found here.

Posted in 2D Game Dev, Allegro, C++, Code, Game Dev, Part 6, Tutorial
5 Comments » for 2D Game Dev – Part 6.2: Loading Premade Bitmaps
  1. chatomania says:

    Sir, thank you again. Very nicely explained, concise, precise, nice narration. Probably the best allegro tutorial series on the internet. Keep up the good work!

  2. The game says:

    Dat spider…

  3. Steph says:

    Sir,

    I want to say again thank for these videos. You’re the best.

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