This post is a portion of Part 6 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.
- 6.0 – Bitmaps
- 6.1 – Creating Bitmaps
- 6.2 – Loading Premade Bitmaps
- 6.3 – Rotating, Scaling, Tinting Bitmaps
As a follow up to the previous video, we now look at how to load premade bitmaps into Allegro 5.
Full source can be found here.

Sir, thank you again. Very nicely explained, concise, precise, nice narration. Probably the best allegro tutorial series on the internet. Keep up the good work!
Glad you enjoy.
Dat spider…
U jelly?
Sir,
I want to say again thank for these videos. You’re the best.