This post is a portion of Part 11 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.
- Part 11.0 – Backgrounds
- Part 11.1 – Parallax Backgrounds
- Part 11.2 – Tile Backgrounds
- Part 11.3 – Tile Backgrounds with Mappy
In this video we move away from static backgrounds and look at dynamic, tile based backgrounds. We look at using a tile sheet and some math to make large backgrounds easy.
Full source can be found here.