This post is a portion of Part 11 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

In this video we move away from static backgrounds and look at dynamic, tile based backgrounds. We look at using a tile sheet and some math to make large backgrounds easy.

Full source can be found here.