This post is a portion of Part 12 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

In this video we look at our first collision detection algorithm. If you have been following the series, then you should be familiar with this one already. Since no complex math has to be done to figure out collision using this method, I like to consider it the “easiest” of collision detection algorithms.

Full source can be found here.