Today I recorded a live session on Twitch (my channel is on the topic of building a First Person Shooter in a more advanced way. The concept was the composite a scene using two cameras to make sure our gun’s aim is never off. The result is a cleaner and more accurate way of handling the mechanics of shooting.

Note: The audio is not great in this video. My mic was turned up too high and my volume peeked out. I apologize, but there isn’t much I can do about it.

Topics: Unity, FPS, Raycast, Physics, Line Renderers, Scene Compositing, Multiple Cameras.