This post is a portion of Part 10 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.
- 10.0 – It’s Finally Hear!
- 10.1 – Playing a Sample
- 10.2 – Playing Effects
- 10.3 – Sample Instances
This is just a short video covering the use of sound effects inside a game loop. This gets greatly expanded upon in the next video.
Full source can be found here.