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2D Game Dev – Part 3.0: Player Input and Events

This post is a portion of Part 3 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site....

2D Game Dev – Part 2.4: Graphical Primitives

This post is a portion of Part 2 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site....

2D Game Dev – Part 2.3: Using Fonts and Text

This post is a portion of Part 2 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site....

2D Game Dev – Part 2.2: Initializing Allegro Graphics

This post is a portion of Part 2 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site....

2D Game Dev – Part 2.1: Starting the Code

This post is a portion of Part 2 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site....

2D Game Dev – Part 2.0: 2D Graphic Basics

This post is a portion of Part 2 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site....