This post is a portion of Part 3 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.
- Part 3.0: Player Input and Events
- Part 3.1: Keyboard Input Part 1
- Part 3.2: Keyboard Input Part 2
- Part 3.3: Mouse Inputs in Allegro 5
In this video we will be looking at the basic usage of keyboard input in Allegro 5. We will look at two new variable types:
ALLEGRO_EVENT_QUEUE * ALLEGRO_EVENT
Source code can be found here.
Notice that the source code is slightly different from the video? Here is why.