This post is a portion of Part 3 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.
- Part 3.0: Player Input and Events
- Part 3.1: Keyboard Input Part 1
- Part 3.2: Keyboard Input Part 2
- Part 3.3: Mouse Inputs in Allegro 5
Important, during the video I mention how to turn off the mouse cursor. In the video, the cursor is still visible. This is due to the recording software. I assure you it works.
Continuing our look at input in Allegro 5, it is time to talk about mouse inputs. You will find that mouse inputs (in my opinion) are easier to utilize than keyboard inputs. This makes sense, of course, if you consider how many more keys there are than mouse inputs.
This will conclude our look at inputs in Allegro 5. In Part 4 we will be looking more into the event system and learning how to make a good, consistent game loop.
Source code can be found here.
Notice that the source code is slightly different from the video? Here is why.