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This post is a portion of Part 7 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

Before we can look at animation using sprite sheets, we first need to actually have sprite sheets. I made this video to show how to use Allegro’s ability to save bitmaps to create our own sheets.

Full source can be found here