This post is a portion of Part 7 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.
- 7.0 – Sprites
- 7.1 – Bitmap Transparency in Allegro 5
- 7.2 – Basic Animation in Allegro 5
- 7.3 – Using Allegro 5 to Create a Sprite Sheet
- 7.4 – Sprite Sheet Animation in Allegro 5
Now that we have our sprite sheets made, all that’s left is to alter our animation demo to utilize them. This video will conclude part 7 and pave the way for our Sprite struct which we will introduce in Part 8
Full source can be found here