This post is a portion of Part 8 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.
- 8.0 – Structured Sprites
- 8.1 – Our Sprite Struct
- 8.2 – Sprite Struct Demo
- 8.3 – Sprite Struct Gravity Demo
This first video of Part 8. In this video we take a look at the code involved in created a struct for maintaining our sprites. Normally this would be done with a class, but to keep things simple I have written the code to utilize structs instead.
Full source can be found here.