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This post is a portion of Part 8 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

Having created our Sprite Struct in the previous video, this video pushes the code even further. By the end, you will see how we can utilize a simple array and the code we have already looked at to animate 15,000 independent sprites on the screen at the same time. Enjoy!

Full source can be found here.