This post is a portion of Part 9 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.
- 9.0 – Revisiting Our Game
- 9.1 – Revisiting Our Game – The Player
- 9.2 – Revisiting Out Game – The Comet
- 9.3 – Revisiting Our Game – Explosions
So far we have spent a lot of time and effort learning to make games. In Part 5, we actually made a side shooter game. Then, in Parts 6-8, we learned about bitmaps, animation, transparency, and Sprites. That is a lot of “stuff”. Finally we get to Part 9. In this part, we will be giving our game a little graphics update. You would be amazed at how much a little “love” in the visuals department will make our game more fresh and fun to play.
This is a fairly short intro as there isn’t too much to say about this section. Instead then, I will give a quick synopsis: Player controlled ship sprite and situational animation, 3D images drawn in 2D to give some awesome effects, explosions (yah!).
Without further ado, let’s get to work!