2D Game Dev – Part 9.0: Revisiting Our Game

This post is a portion of Part 9 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

So far we have spent a lot of time and effort learning to make games. In Part 5, we actually made a side shooter game. Then, in Parts 6-8, we learned about bitmaps, animation, transparency, and Sprites. That is a lot of “stuff”. Finally we get to Part 9. In this part, we will be giving our game a little graphics update. You would be amazed at how much a little “love” in the visuals department will make our game more fresh and fun to play.

This is a fairly short intro as there isn’t too much to say about this section. Instead then, I will give a quick synopsis: Player controlled ship sprite and situational animation, 3D images drawn in 2D to give some awesome effects, explosions (yah!).

Without further ado, let’s get to work!

Posted in 2D Game Dev, Allegro, C++, Code, Game Dev, Tutorial

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