Object Oriented Game Development – Part 2
January 17, 2012 in C++, Code, Game Dev, OOP Game Dev, Projects, Tutorial
This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.
Full Game Source Here
Videos in the Series:
- Object Oriented Game Development – Intro
- Object Oriented Game Development – Part 1
- Object Oriented Game Development – Part 2
- Object Oriented Game Development – Part 3
- Object Oriented Game Development – Part 4
- Object Oriented Game Development – Part 5
- Object Oriented Game Development – Part 6
- Object Oriented Game Development – Part 7
- Object Oriented Game Development – Part 8
Thank you!
extremely useful, much appreciated.
Hey, this series is the best online about C++ and OO Game Development.
I wish Allegro had an official OO version library also, because I have to write al_create_display() and so..
I enjoyed it a lot, it refreshed me both in C++ and Allegro because I’ve been programming in C# for two years.