Object Oriented Game Development – Part 8

This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.

Welcome to part 8. This video will conclude the series by adding sounds, states, and screens to our game. Thanks for watching!

Full Game Source Here

Videos in the Series:

 

Posted in C++, Code, Game Dev, OOP Game Dev, Projects, Tutorial
1 Comment » for Object Oriented Game Development – Part 8
  1. Jack says:

    Thank you so much for these tutorials, I have learnt more here about allegro game programming than all the other tutorials combined!

    Saying at the end, that some things arn’t done perfectly or maybe ‘the best way to do everything’. What do you feel wasn’t done perfectly? Or what would you do differently given the time?

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