Object Oriented Game Development – Part 6
January 17, 2012 in C++, Code, Game Dev, OOP Game Dev, Projects, Tutorial
This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.
Full Game Source Here
Videos in the Series:
- Object Oriented Game Development – Intro
- Object Oriented Game Development – Part 1
- Object Oriented Game Development – Part 2
- Object Oriented Game Development – Part 3
- Object Oriented Game Development – Part 4
- Object Oriented Game Development – Part 5
- Object Oriented Game Development – Part 6
- Object Oriented Game Development – Part 7
- Object Oriented Game Development – Part 8
I got an Heart attack at 5:40
Wow, I didn’t notice that when recording. I hate that dog.