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This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.

Welcome to part 3. In this video we develop our SpaceShip child class. This class dictates much of the game logic and is the main entity controllable by the player

Full Game Source Here

Videos in the Series: