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This post is a portion of my mini-series on Object Oriented Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the “OOP Game Development” button at the top of this site.

Welcome to part 6. In this video we look at using pointers to functions to create a callback system for updating our game.

Full Game Source Here

Videos in the Series: