This post is a portion of Part 5 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

Building off of the last video, we now are adding timing and keyboard inputs to our game

Full source can be found here.

Notice that the source code is slightly different from the video? Here is why.