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This post is a portion of Part 5 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

We look at the last object in our game, the comet, and get it integrated. After this it is just collision and game logic remaining.

Full source can be found here.

Notice that the source code is slightly different from the video? Here is why.