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This post is a portion of Part 5 in my on going series about 2D Game Development using the Allegro 5 library. These posts are in course order. You can see all of the posts in this course by clicking the “2D Game Development” button at the top of this site.

In this video, we look at making our game interactive by adding collision detection. We don’t do anything too extreme though, just basic bounding box magic.

Full source can be found here.

Notice that the source code is slightly different from the video? Here is why.